POSTETRIER
TYPE DE CONTRATTRIER
CATEGORIE TRIER
LIEU
DATE DE PUBLICATION TRIER
NOMBRE DE POSTES
Description :

Answer before : 30/11/1999

Description :

Answer before : 30/11/2008

Description :

Answer before : 30/11/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Answer before : 30/09/2008

Description :

Your mission:

Within our CoreTech team, you will have to set the resources production tools used for the real time lighting effect of the game.
Closely working with the artists and programmers of the game, you will have to improve the current pipeline.
You will also have to create new kinds of graphic resources for the Next Gen production (Ambient Occlusion, Spherical Harmonics, etc…).

Your profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.
You have an Engineer degree, you master the C++ and you have a good level in mathematics.
You know the global illumination methods (radiosity, final gathering, photon mapping) and its implementation.
You have a great interest in real time rendering new techniques, its implementation and in the resources types needed to stick it up.
It would be a real plus if you knew MentalRay (description language and Shaders).
It would be appreciated if you could use framework.NET (C# et C++ CLI).

Answer before : 30/09/2008

Description :

Your mission

Within the online team, and under the lead programmer responsibility, you will be helping in setting up online games and multi-player games on different platforms (PC, XBOX360, PS3).

You will be in charge of the design, the implementation of the technical aspects linked to the online parts of a video game, the programming and the optimization of the communication protocol client/server.


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a solid knowledge in programming C/C++.

It would be a plus if you had some knowledge in the online field.

Answer before : 30/09/2008

Description :

Your Mission

Within the team creating the game Alone in the Dark, Atari’s key title, you will be in charge of making and implementing the FX in a game engine developped by Eden Games according to the constraints it defines.


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a real interest in numerical FX (smoke, explosion, liquid…)

It would be appreciated if you had a good knowledge of 2D and 3D software (Photoshop, Maya, After Effect, Combustion, etc...) and some good notions of dynamics and particles.

Answer before : 30/09/2008

Description :

Your Mission

Within the team creating the game Alone in the Dark, Atari’s key title, your main mission will be to manage a team of sound designers to lead the project through the end (integration of the sound resources of the game and debug).


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a specific training in sound design. You have a solid knowledge in the acoustic and computer fields and a good musical culture.

You have a solid experience of at least 5 years in a design team in the video game industry, and at least 2 year of experience in an equivalent position: Management of internal/ external teams, musicians, studios….

You have participated in development of one or several commercialized games (mastering the debug and polish phase).

Answer before : 30/09/2008

Description :

Your Mission

Within the team creating the game Alone in the Dark, Atari’s key title, your mission will be to manage a team of level designers in charge of designing, implementing and tuning the levels of the game.


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a good understanding and experience on tools generally used in video game productions.

You have a solid experience of at least 3 years in a design team in the video game industry, and at least 1 year of experience in an equivalent position.

You have participated in development of one or several commercialized games, mastering the debug and polish phase).

Written and spoken English is required.

Answer before : 30/09/2008

CANDIDATURE SPONTANEE

Programmeur Simulation Physique NextGen

Lead Artist FX

Rendering Programmer

Programmer/Lighting effects


Your mission:

Within our CoreTech team, you will have to set the resources production tools used for the real time lighting effect of the game.
Closely working with the artists and programmers of the game, you will have to improve the current pipeline.
You will also have to create new kinds of graphic resources for the Next Gen production (Ambient Occlusion, Spherical Harmonics, etc…).

Your profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.
You have an Engineer degree, you master the C++ and you have a good level in mathematics.
You know the global illumination methods (radiosity, final gathering, photon mapping) and its implementation.
You have a great interest in real time rendering new techniques, its implementation and in the resources types needed to stick it up.
It would be a real plus if you knew MentalRay (description language and Shaders).
It would be appreciated if you could use framework.NET (C# et C++ CLI).

Online Programmer


Your mission

Within the online team, and under the lead programmer responsibility, you will be helping in setting up online games and multi-player games on different platforms (PC, XBOX360, PS3).

You will be in charge of the design, the implementation of the technical aspects linked to the online parts of a video game, the programming and the optimization of the communication protocol client/server.


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a solid knowledge in programming C/C++.

It would be a plus if you had some knowledge in the online field.

Lead Level Designer


Your Mission

Within the team creating the game Alone in the Dark, Atari’s key title, your mission will be to manage a team of level designers in charge of designing, implementing and tuning the levels of the game.


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a good understanding and experience on tools generally used in video game productions.

You have a solid experience of at least 3 years in a design team in the video game industry, and at least 1 year of experience in an equivalent position.

You have participated in development of one or several commercialized games, mastering the debug and polish phase).

Written and spoken English is required.

Lead Sound Designer


Your Mission

Within the team creating the game Alone in the Dark, Atari’s key title, your main mission will be to manage a team of sound designers to lead the project through the end (integration of the sound resources of the game and debug).


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a specific training in sound design. You have a solid knowledge in the acoustic and computer fields and a good musical culture.

You have a solid experience of at least 5 years in a design team in the video game industry, and at least 2 year of experience in an equivalent position: Management of internal/ external teams, musicians, studios….

You have participated in development of one or several commercialized games (mastering the debug and polish phase).

Infographiste FX


Your Mission

Within the team creating the game Alone in the Dark, Atari’s key title, you will be in charge of making and implementing the FX in a game engine developped by Eden Games according to the constraints it defines.


Your Profile

Passionate about video games, motivated, rigorous and autonomous, eager and open to others, work effectively in a collaborative team environment with good team spirit, you have excellent relational and organizational skills. Proven capacity to analyze and give the big picture, to adapt and communicate clearly, allowing you to work with all the other team members from other departments.

You have a real interest in numerical FX (smoke, explosion, liquid…)

It would be appreciated if you had a good knowledge of 2D and 3D software (Photoshop, Maya, After Effect, Combustion, etc...) and some good notions of dynamics and particles.